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Ted Alspach's Werewords Role Playing Games This 96-page hardback book contains:

$19.95

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This 96-page hardback book contains: - A musty catacomb of background information on the Nighthaunt

one of the premiere magic hunters in Carnevale

Run a medieval high fantasy game filled with magic

Go back to the adventure

Ted Alspach's Werewords Role Playing Games This 96-page hardback book contains:In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out;

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